NatDex OU Field Guide
📖 Viability Tiers
Viability Tiers

Viability Tiers — National Dex OU (2026-04)

Spine: VR-led, usage-annotated. Tier = Smogon NatDex OU Viability Rankings (OP last edited 2026-05-19). Usage% = verified weighted figure from the 2026-04 stats (gen9nationaldex-1760); unresolved tail figures remain tagged ~local and should be re-verified. Bold names link to a full threat page. Megas/Z-Moves are the only extra mechanics. Coming from Gen 9 OU? Everything Terastal changes lives in Appendix: The Tera Ban.

How to use this table

The VR tells you how good a mon is; the usage tells you how often you’ll meet it. They mostly agree. Where they don’t (§ Divergences), the mon keeps its VR slot and carries a one-line reason — those are the most instructive entries in the format. For an offense builder specifically: the S/A+ block is your shopping list of glue and breakers; the high-usage B+ engines (Iron Valiant, Raging Bolt, Scizor-Mega) are your aggressive-archetype staples.


S Rank — the pillars

MonVR2026-04Role
GholdengoS20.42%Ghost spinblocker + Good-as-Gold hazard-control denier; NP / Make It Rain / Steelium-Z wincon
ZamazentaS19.67%Premier physical breaker / Body Press + Iron Defense setup pivot @ 412 Spe

A+ Rank — the every-game glue & breakers

MonVR2026-04Role
AlomomolaA+24.40%#1-usage Regenerator Wish/pivot wall
Landorus-TherianA+19.53%Stealth Rock / U-turn / Intimidate glue pivot
ZapdosA+14.67%Defog / Volt Switch bulky pivot
KingambitA+14.27%Supreme Overlord SD/Sucker late-game cleaner
DragoniteA+14.12%DD + Multiscale + Extreme Speed / Dragonium-Z
Ogerpon-WellspringA+10.97%Water-Absorb Ivy Cudgel breaker/pivot (most format-defining mon)
GarchompA+10.04%SR/Spikes + SD/Scale Shot mixed breaker
Slowking-GalarA+9.47%Future Sight + Chilly Reception Regenerator pivot engine
Tapu LeleA+8.96%Psychic Surge Specs/Scarf/Z breaker
Diancie-MegaA+8.40%Magic Bounce hazard deterrent + mixed breaker (Mega)
ToxapexA+8.17%Regenerator status sponge / Haze glue

A Rank

MonVR2026-04Role
GliscorA15.82%Poison Heal SD/utility wall + Spikes/SR
Great TuskA13.87%Rapid Spin hazard control + bulky offensive pivot
Ting-LuA8.06%Spikes/SR + Whirlwind + Vessel of Ruin bulk
Tornadus-TherianA7.72%Regenerator Defog / NP-Z pivot
FerrothornA7.60%Spikes / Leech Seed / Knock hazard glue
Urshifu-Rapid-StrikeA6.7%~Surging Strikes Scarf/Band breaker
Samurott-HisuiA5.2%~Ceaseless Edge Spikes lead/breaker
PecharuntA5.1%~Spinblock + Poison Puppeteer + Foul Play
CinderaceA4.3%~Court Change + HDB pivot/breaker
TerapagosA17.33%Tera Shift bulky breaker (ability turns it into Terapagos-Terastal on switch-in)

A- Rank

MonVR2026-04Role
MoltresA-3.98%Bulky Flame Body / Roost pivot
Iron TreadsA-10.83%Rapid Spin + SR Volt-immune lead
CorviknightA-10.36%Defog / Pressure physical wall, Body Press
Charizard-Mega-YA-8.25%Drought special breaker (premier sun nuke)
KyuremA-7.96%SubRoost / Specs Freeze-Dry + Groundium-Z breaker
HattereneA-7.85%Magic Bounce + CM / Trick Room
HeatranA-7.47%Magma Storm / SR / Flash Fire pivot-trapper
Latios-MegaA-4.22%Special breaker / pivot (Mega)
VolcaronaA-6.1%~Quiver Dance Firium-Z sweeper
Tapu KokoA-5.3%~Electric Surge fast pivot/breaker
CeruledgeA-4.3%~Bitter Blade / Ghostium-Z setup sweeper
Lopunny-MegaA-~localScrappy Fake Out + High Jump Kick speed control (Mega)

B+ Rank — the offense engines (high usage, ranked down for variance)

MonVR2026-04Role
Iron ValiantB+12.33%Mixed Specs / Booster SD revenge breaker
Raging BoltB+12.29%CM Thunderclap priority special breaker
Scizor-MegaB+8.80%Technician Bullet Punch priority + SD pivot (Mega)
SlowbroB+5.3%~Future Sight + Teleport Regenerator pivot
ClefableB+5.1%~Magic Guard CM / cleric / SR utility

B Rank

MonVR2026-04Role
Charizard-Mega-XB8.43%Tough Claws DD physical sun breaker (Mega)
Tyranitar-MegaB7.1%~Sand Stream Pursuit-trapper / mixed bulk (Mega)
WeavileB1.85% (~local)Pursuit trapper + Ice/Dark priority breaker

B- Rank

MonVR2026-04Role
Charizard-Mega-X (see B)
MelmetalB-8.35%Double Iron Bash / AV special wall, T-Wave
Venusaur-MegaB-5.0%~Thick Fat bulky Grass/Poison anchor (Mega)
BlisseyB-~localSpecial wall / cleric (stall)
DondozoB-~localUnaware physical wall / Curse
Iron HandsB-~localBulky Drain Punch / pivot
Iron MothB-2.20%Special breaker + Toxic Spikes / Scarf
ManaphyB-~localTail Glow rain/balance sweeper
SerperiorB-~localContrary Leaf Storm sweeper
Tapu FiniB-~localMisty Surge defensive pivot / Tapunium-Z

C+ Rank — niche & enablers (table only)

Amoonguss · Archaludon · Celesteela · Chansey · Clodsire (4.3%) · Garganacl · Hydrapple · Kommo-o · Mawile-Mega (7.3%, TR) · Medicham-Mega · Ogerpon-Cornerstone · Pelipper (9.8%, rain) · Sableye-Mega · Skarmory · Swampert-Mega (7.7%, rain) · Torkoal · Ursaluna (4.2%~) · Venusaur · Victini · base Blaziken (Mega Blaziken is banned).

C / C- — matchup picks & list-only

C: Araquanid, Cresselia, Enamorus, Gyarados-Mega, Hoopa-Unbound, Iron-Crown, Kartana, Meowscarada, Moltres-Galar, Ninetales, Primarina, Rillaboom (CB Grassy Glide — ~4%, ~local; shows up despite VR), Slowking, Volcanion, Weezing-Galar. C-: Blacephalon, Excadrill, Gardevoir-Mega, Glimmora (suicide hazard lead — appears on real HO despite VR), Greninja, Hippowdon, Houndoom-Mega, Mimikyu, Ribombee, Rotom-Wash, Tangrowth.


Central 2026-04 usage table (the one authoritative usage reference)

Weighted Usage%, gen9nationaldex-1760, 2026-04 (613,590 battles). This is the single dated usage table the rest of the guide points to — per-page “usage context” blocks are deliberately omitted.

#MonUsage%#MonUsage%
1Alomomola24.4016Garchomp10.04
2Gholdengo20.4217Slowking-Galar9.47
3Zamazenta19.6718Tapu Lele8.96
4Landorus-Therian19.5319Scizor-Mega8.80
5Terapagos17.3320Charizard-Mega-X8.43
6Gliscor15.8221Diancie-Mega8.40
7Zapdos14.6722Melmetal8.35
8Kingambit14.2723Charizard-Mega-Y8.25
9Dragonite14.1224Toxapex8.17
10Great Tusk13.8725Ting-Lu8.06
11Iron Valiant12.3326Kyurem7.96
12Raging Bolt12.2927Hatterene7.85
13Ogerpon-Wellspring10.9728Tornadus-Therian7.72
14Iron Treads10.8329Ferrothorn7.60
15Corviknight10.3630Heatran7.47

Divergences — where VR and usage disagree (read these)

Handling rule: tier by VR, annotate the usage gap, explain in one line.

  1. Great Tusk — VR A but #10 usage (13.87%). Plays like A+. It’s the format’s flex hazard-control + offensive-pivot glue; the gap is “does everything, masters nothing.” Treat as a high-A. Full page.
  2. Iron Valiant — VR B+ but 12.33% usage. The premier mixed revenge breaker; ubiquitous on offense, ranked down for frailty/inconsistency (one wrong read and it’s dead). Full page because you’ll run it.
  3. Raging Bolt — VR B+ but 12.29% usage. CM + priority Thunderclap balance pick; council views it as matchup-reliant, the ladder loves the priority breaker. Full page.
  4. Scizor-Mega — VR B+ but 8.80% usage. Premier Bullet Punch priority/pivot; its VR is suppressed because it competes for the single Mega slot, not because it underperforms. Full page.
  5. Terapagos — VR A and #5 usage (17.33%), mechanics-sensitive. Its placement reflects the Tera Shift ability only (auto form-change on switch-in to BST-600 Terapagos-Terastal). Full page.

Not a true divergence but flag: Alomomola (A+ / #1 usage) and Gliscor (A / #6 usage) are more dominant than their VR slot suggests and must feature in every archetype discussion. Both get full pages.

Mega usage is undercounted — stats track Megas partly under the base species, so Diancie-Mega, Char-Y, Scizor-Mega, and Latios-Mega punch above their raw %. Their pages note the single-Mega-slot opportunity cost.

🛡️ Type / Defensive Profile

Check any threat's defensive profile while you read the tiers.

GholdengoSteelGhost
SteelGhost
Normal
Fire
Water
Electric
Grass½×
Ice½×
Fighting
Poison
Ground
Flying½×
Psychic½×
Bug¼×
Rock½×
Ghost
Dragon½×
Dark
Steel½×
Fairy½×

2× weak: Fire, Ground, Ghost, Dark

resists (½×): Grass, Ice, Flying, Psychic, Rock, Dragon, Steel, Fairy

strongly resists (¼×): Bug

immune: Normal, Fighting, Poison

STAB coverage

Steel super-effective vs: Ice, Rock, Fairy

Ghost super-effective vs: Psychic, Ghost